Village Rework
- Villages work completely different now. Instead of being protected by hunter they belong to a faction or are completely neutral
- They can be overtaken in a siege
- They grant benefits to the controlling factions (special merchants, no sundamage, immune villagers, etc.)
- New dual block structure (village totem)
- About every second generated village is already controlled by a certain faction
- Slowly replace surface blocks in vampire controlled villages
NPC actions
- NPCs (vampire, hunter) are now able to make use of some skills
- The higher the level the more skills they can use
- Actions are enabled depending on the situation and have a cooldown
- There are a few classes of entities (e.g. "Assassin", "Tank", "Support") which have different sets of skills
- Makes NPC fights a little bit more interesting/unique
New feeding process (vampire)
- Instead of immediately taking a small amount of blood at an instant, feeding is now a process
- It slowly drains blood from the victim which is held in place for the time
- Feeding can be aborted at any time
Vampires souls (hunter)
- If defeating vampires with a hunter weapon (stake, axe, crossbow, ...) they will drop a vampire soul orb
- They can be traded with a hunter expert in hunter villages for valuable items
General
Vampire
- Advanced bite skill: Suck blood more effectively and stop feeding just before taking the last drip
- Improved blood vision: Also see garlic infused entities (e.g. hunter entities)
- Damage limiter skill: Temporarily cap damage from most sources at a certain amount so you cannot be defeated in one hit by strong enemies
Hunter
- Vampire awareness skill: Detect the presence of nearby vampires
Minor
- New advancements
- Fixed splash potion icons
- Added dedicated icons for certain armor/tiers
- Modified hunter armor poison so vampires cannot abuse other mods to avoid poison
- Added skill icon to inventory
- Balancing changes (longer invisibility, higher TP reach)
- Better vampire cloak
- Vampire swords can be repaired
- Updated hunter axe model
- Improved vampire biome fog rendering
- Limit number of spawned creatures per day for hunter tents
- Fix command permissions
- Allow disabling FOV change caused by speed buff received as a vampire
- Fix advanced player skins not loading
- Don't kill player when reverting to normal human in hardcore mode
- Bat mode health is configurable now
- Garlic plants give garlic effect to vampires
- More config options
- Fixes
- More fixes
- Even more fixes
- New bugs