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Version: 2.x

Skill Segments

The nodes of a skill tree are skill segments, a FactionApi data pack registry (factionapi:skill_segment). A segment holds one skill, or several skills the player has to choose between, and the segments it follows.

data/<namespace>/factionapi/skill_segment/<path>.json

Schema: skill_segment.schema.json.

FieldDescription
treeThe skill tree the segment belongs to, e.g. vampirism:vampire/level.
skillsThe skill ids in the segment. More than one means the player can only take one of them.
parentsSegments of which at least one has to be unlocked first. Without parents the segment is a root.

See the FactionApi page for the remaining fields (locking_segments, placement).

Built-in segments​

Vampirism's segments are generated into vampirism/factionapi/skill_segment/vampire/ and .../hunter/, one file per skill or choice. Segments that offer a choice are named a_or_b, for example vampirism:vampire/fast_recovery_or_swift_resurrection (Fast Recovery or Swift Resurrection) or vampirism:hunter/double_it_or_dual_wielding.

Example​

data/vampirism/factionapi/skill_segment/vampire/fast_recovery_or_swift_resurrection.json
{
"parents": [ "vampirism:vampire/disguise" ],
"skills": [ "vampirism:fast_recovery", "vampirism:swift_resurrection" ],
"tree": "vampirism:vampire/level"
}