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Version: 2.x

Skill Tree

Skill trees are the tabs of the skill screen. They are a FactionApi data pack registry (factionapi:skill_tree), so Vampirism's trees are ordinary data pack files:

data/<namespace>/factionapi/skill_tree/<path>.json

Schema: skill_tree.schema.json. The format is documented in the FactionApi docs.

Built-in skill trees​

IdFactionUnlocked forSkill points
vampirism:vampire/levelVampireevery vampirenormal skill points
vampirism:vampire/lordVampirelord level 1+normal skill points
vampirism:vampire/draculaVampireplayers with the Dracula rank (vampirism:dracula)vampirism:dracula pool (Dracula marks)
vampirism:hunter/levelHunterevery hunternormal skill points
vampirism:hunter/lordHunterlord level 1+normal skill points
vampirism:hunter/marshallHunterplayers with the Marshall rank (vampirism:marshall)vampirism:marshall pool (research points)

The Dracula and Marshall trees use Vampirism's own unlock predicates (vampirism:dracula, vampirism:marshall) and skill point pools. Trees are ordered with order_after: level, then lord, then the rank tree.

Example​

data/vampirism/factionapi/skill_tree/vampire/dracula.json
{
"background": "vampirism:block/dark_stone_bricks",
"display": { "id": "vampirism:vampire_clothing_hat" },
"faction": "vampirism:vampire",
"name": { "translate": "gui.vampirism.skills.dracula" },
"order_after": [ "vampirism:vampire/lord" ],
"skill_point_tag": "vampirism:dracula",
"unlock_predicate": {
"type_specific": { "type": "vampirism:dracula" }
}
}

To add skills to a tree, add skill segments that reference it.