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Version: 2.x

Test Commands

caution

Test commands are cheat only

Additionally, to the commands listed in the sidebar, there are some more commands available. They are mostly used for testing, but work the same way to fix bugs

The general syntax is:

/vampirism-test` <command> [<args>]

Charge Sword​

Charges the held vampire sword to the given amount.

Syntax​

/vampirism-test setSwordCharged <amount> [<players>]

Arguments​

ParameterTypeDescription
amountfloatThe amount of charges the sword should have (0.0-1.0)
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Train Sword​

Train the held vampire sword to the given amount.

Syntax​

/vampirism-test setSwordTrained <amount> [<players>]

Arguments​

ParameterTypeDescription
amountfloatThe amount of training the sword should have (0.0-1.0)
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Village​

Capture​

Capture the nearby village for the given faction

Syntax​
/vampirism-test village capture <faction>

Arguments​

ParameterTypeDescription
factionFactionThe faction to capture the village for

Abort ongoing capture​

Aborts a running capture process in the nearby village.

Syntax​
/vampirism-test village abort

Minions​

Spawn new minion​

Spawn a new minion of the faction with optional attributes. This requires the player to be a lord of the same faction with remaining minion space.

Syntax​
/vampirism-test minion spawnNew <faction> [<name>] [<type>] [<use_lord_skin>]
Arguments​
ParameterTypeDescription
factionFactionThe faction of the minion.
namestringThe name of the minion (optional). Custom name for the minion
typeMinionTypeThe type of the minion (optional). Skin type of the minion.
use_lord_skinbooleanLets the minion uses the lord player's skin.

Recall Minion​

Call all minions to the player.

Syntax​
/vampirism-test minion recall [<player>]
Arguments​
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Respawn Minions​

Respawns all minions to the player

Syntax​
/vampirism-test minion respawnAll [<player>]
Arguments​
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Purge Minions​

Do not use Purges the minion handler of the player and requires a world reload.

Syntax​
/vampirism-test minion purge [<player>]
Arguments​
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Nearby Entities​

Prints ids of nearby creature entities that can be used to define bloodvalues.

Syntax​

/vampirism-test entity

Current Biome​

Prints current biome.

Syntax​

/vampirism-test biome

Reset Actions​

Resets action duration and cooldown for the executing player or given players.

Syntax​

/vampirism-test resetActions [<players>]

Arguments​

ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Garlic Check​

Shows garlic strength at the current location

Syntax​

/vampirism-test garlicCheck [<print>]

Arguments​

ParameterTypeDescription
printbooleanIf set the garlic check will print more data

Faction Banner​

Creates faction banner item for the given faction.

Syntax​

/vampirism-test factionBanner <faction>

Arguments​

ParameterTypeDescription
factionFactionThe faction to create the banner for

Entity Classification​

Prints entity counts of EntityClassifications (Creatures / Monsters / Hunters / Vampires).

Syntax​

/vampirism-test info-entities

Marker​

Print a marker into the logfile.

Syntax​

/vampirism-test marker [<name>]

Arguments​

ParameterTypeDescription
namestringThe name of the marker (optional). If not given the marker is named "Marker"

Debug Entity Data​

Write nearby entities to nbt and print the saved data.

Syntax​

/vampirism-test printEntityNBT

Aggressive Villager​

Arms nearby villager.

Syntax​

/vampirism-test makeVillagerAgressive

Spawning Tent​

Turns a tent into an (advanced) spawner

Syntax​

/vampirism-test tent [<advanced>]

Arguments​

ParameterTypeDescription
advancedbooleanIf set the tent can spawn advanced hunter.

Vampire Book​

Add a random vampire book to the player inventory.

Syntax​

/vampirism-test vampireBook

Run Tests​

Runs tests

Syntax​

/vampirism-test runTests

Spawn Test Animal​

Spawns a cow with low health.

Syntax​

/vampirism-test spawnTestAnimal

Healing​

Heals the player.

Syntax​

/vampirism-test heal

Force Sync for Player​

Force a client sync from the server.

Syntax​

/vampirism-test forcePlayerSync

Summon Dummy Entity​

Summons dummy hunter/vampire without AI, but a damage tracker on right-click.

Syntax​

/vampirism-test summonDummy <type>

Arguments​

ParameterTypeDescription
typestringThe type of the dummy entity. The parameter may be filled with either hunter or vampire