Skip to main content
Version: 1.10 NeoForge

Test Commands

caution

Test commands are cheat only

Additionally, to the commands listed in the sidebar, there are some more commands available. They are mostly used for testing, but work the same way to fix bugs

The general syntax is:

/vampirism-test` <command> [<args>]

Charge Sword

Charges the held vampire sword to the given amount.

Syntax

/vampirism-test setSwordCharged <amount> [<players>]

Arguments

ParameterTypeDescription
amountfloatThe amount of charges the sword should have (0.0-1.0)
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Train Sword

Train the held vampire sword to the given amount.

Syntax

/vampirism-test setSwordTrained <amount> [<players>]

Arguments

ParameterTypeDescription
amountfloatThe amount of training the sword should have (0.0-1.0)
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Village

Capture

Capture the nearby village for the given faction

Syntax
/vampirism-test village capture <faction>

Arguments

ParameterTypeDescription
factionFactionThe faction to capture the village for

Abort ongoing capture

Aborts a running capture process in the nearby village.

Syntax
/vampirism-test village abort

Minions

Spawn new minion

Spawn a new minion of the faction with optional attributes. This requires the player to be a lord of the same faction with remaining minion space.

Syntax
/vampirism-test minion spawnNew <faction> [<name>] [<type>] [<use_lord_skin>]
Arguments
ParameterTypeDescription
factionFactionThe faction of the minion.
namestringThe name of the minion (optional). Custom name for the minion
typeMinionTypeThe type of the minion (optional). Skin type of the minion.
use_lord_skinbooleanLets the minion uses the lord player's skin.

Recall Minion

Call all minions to the player.

Syntax
/vampirism-test minion recall [<player>]
Arguments
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Respawn Minions

Respawns all minions to the player

Syntax
/vampirism-test minion respawnAll [<player>]
Arguments
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Purge Minions

Do not use Purges the minion handler of the player and requires a world reload.

Syntax
/vampirism-test minion purge [<player>]
Arguments
ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Nearby Entities

Prints ids of nearby creature entities that can be used to define bloodvalues.

Syntax

/vampirism-test entity

Current Biome

Prints current biome.

Syntax

/vampirism-test biome

Reset Actions

Resets action duration and cooldown for the executing player or given players.

Syntax

/vampirism-test resetActions [<players>]

Arguments

ParameterTypeDescription
playersplayer_selectorA player target selector. If not given, the command will be executed on you

Garlic Check

Shows garlic strength at the current location

Syntax

/vampirism-test garlicCheck [<print>]

Arguments

ParameterTypeDescription
printbooleanIf set the garlic check will print more data

Faction Banner

Creates faction banner item for the given faction.

Syntax

/vampirism-test factionBanner <faction>

Arguments

ParameterTypeDescription
factionFactionThe faction to create the banner for

Entity Classification

Prints entity counts of EntityClassifications (Creatures / Monsters / Hunters / Vampires).

Syntax

/vampirism-test info-entities

Marker

Print a marker into the logfile.

Syntax

/vampirism-test marker [<name>]

Arguments

ParameterTypeDescription
namestringThe name of the marker (optional). If not given the marker is named "Marker"

Debug Entity Data

Write nearby entities to nbt and print the saved data.

Syntax

/vampirism-test printEntityNBT

Aggressive Villager

Arms nearby villager.

Syntax

/vampirism-test makeVillagerAgressive

Spawning Tent

Turns a tent into an (advanced) spawner

Syntax

/vampirism-test tent [<advanced>]

Arguments

ParameterTypeDescription
advancedbooleanIf set the tent can spawn advanced hunter.

Vampire Book

Add a random vampire book to the player inventory.

Syntax

/vampirism-test vampireBook

Run Tests

Runs tests

Syntax

/vampirism-test runTests

Spawn Test Animal

Spawns a cow with low health.

Syntax

/vampirism-test spawnTestAnimal

Healing

Heals the player.

Syntax

/vampirism-test heal

Force Sync for Player

Force a client sync from the server.

Syntax

/vampirism-test forcePlayerSync

Summon Dummy Entity

Summons dummy hunter/vampire without AI, but a damage tracker on right-click.

Syntax

/vampirism-test summonDummy <type>

Arguments

ParameterTypeDescription
typestringThe type of the dummy entity. The parameter may be filled with either hunter or vampire