The Dracula Fight
Dracula is a three-phase boss. He is summoned by filling the four Chalices in his castle in Velmorra.
General rules
- A boss bar shows his phase, his health and whether he is currently invulnerable.
- His maximum health grows by half of its base value for each additional player in Velmorra, and so does the number of minions and bats he summons.
- He only attacks players, their minions and anything that attacked him. He counts as a member of the vampire faction.
- Each of the first two phases ends when he would die: instead he teleports to another spot in the castle, becomes invulnerable and transforms into the next phase for about five seconds, restoring his health to full. Only the third phase can truly be killed.
- Whenever he does a special attack that makes him invulnerable (flying sword, flying needle), he cannot be hurt until it ends.
Phase 1: the host
Dracula stands calm in his hall and does not attack on his own. He
- summons protector vampires over and over, up to a limit that rises with the number of players,
- reflects arrows and other projectiles back at their shooter.
Kill the protectors as they appear and hit Dracula in melee.
Phase 2: the ranged fighter
After the first transformation he becomes much tougher and keeps his distance. He
- summons swarms of vampire bats,
- sends out a flying sword and a flying needle that chase players,
- backstabs players that hurt him from a distance,
- dashes at players in a bat swarm,
- knocks away anybody who gets too close and teleports away when surrounded.
Stay mobile, kill the sword and the needle when they come and expect him to jump to you if you stay far away.
Phase 3: the raged
After the second transformation he fights in melee with high damage and strong knockback. He
- heals himself with Regeneration when given time to channel it,
- fires blood projectiles (only while he is wounded),
- summons bats again,
- uses blood siphon to drain health from nearby players and heal himself,
- turns into mist for a few seconds when he takes a lot of damage in a short time. He is invulnerable then and walks away from the nearest attacker.
Burst him down when he leaves mist form, interrupt his channels and stay away from the siphon range.
After his death
- Everybody who was in Velmorra during the fight receives the rewards (see Overview).
- A return portal opens at the arrival point.
- The collapse of the dimension starts: you have ten minutes.
If the fight is set up incorrectly (for example, no spawn point is found) Velmorra is considered invalid and destroyed. Server owners can start the fight directly with /vampirism test velmorra fight start (cheat permission).