Velmorra
Velmorra is the dimension in which Dracula is fought. It is a dark realm of permanent night with a single biome, blood-red water, thick fog and black grass. It only exists while it is needed: it is created when a portal is activated and deleted again after the fight.
Getting there and back
- In: through a Velmorra Portal. You arrive on a small obsidian platform high above the ground, about 150 blocks from the center of the realm, where Dracula's Castle stands.
- Out: a return portal opens at the arrival point as soon as Dracula is dead. Until then there is no built-in way out.
- When you step through, the game remembers the portal you entered from (or your respawn point if that is missing) and brings you back there.
- If you die in Velmorra you respawn like usual (bed or world spawn) and have to go back through the portal to rejoin, which only works while it is open.
Rules of the dimension
- The time is fixed and it is always dark.
- There is no sun damage.
- Beds do not work (they explode and cannot set your spawn), respawn anchors do not work, and raids cannot start.
- Every portal activation creates a new instance. Once destroyed, nothing of it is kept.
Collapse
Velmorra is bound to its master. When Dracula dies, a countdown of 10 minutes starts:
- warnings are sent after the start and when 5 minutes, 2 minutes, 1 minute and 30 seconds remain,
- the last 10 seconds are counted down on screen,
- the fog turns blood-red and closes in, the ground rumbles and ash drifts through the air; it gets worse the closer the end.
When time runs out, everyone still in Velmorra is teleported back to the overworld (to the portal they used, or their respawn point), all portals leading to Velmorra close and the dimension is deleted. Whatever you left in the realm is lost.
Structures
- Dracula's Castle
- the return portal (generated when Dracula dies)